Maybe each Type Flag ID has a specific range of differing values tied to it, that become stone-set the moment they get registered to a specific individual equipment? Or maybe its determined by level/rarity/type of the equipment? Maybe a combination of all of those? I dont know. Furthermore, a directly changed % value of the bonus to any number (even a very low one, like 1.5%), without changing the Type Flag ID at all, always resets the bonuses to the default values for that Type Flag ID, and even after changing the Effect ID (for example, Close Combat Damage change to Skill Break) - without changing the Type Flag ID - always changes the effect back to the default effect and bonus value of it governed by a specific Type Flag ID.įor obvious reasons (me being dumb as fuck) I dont know why the effect bonus values are different for different weapons (though, very close to each other) even with the exact same Effect and Type Flag ID's, but maybe there is another factor that determines the final bonus value of the same Type Flag. The 9.2% bonus on one weapon turned to 6.5% ( 2.7% difference) and the 10.3% turned into 7.4% ( 2.9% difference). I then replaced Type Flag ID's of 9.2% and 10.3% with 0000C0B5, saved and reloaded the save. Then I found another weapon with the exact same effect, but with a lower bonus value of 6.0%, and it had a Type Flag ID of 0000C0B5. I found two weapons with a Close Combat Damage effect, one having a bonus value of 9.2%, while the other with a value of 10.3%, and both having Type Flag ID of 00009934.
More than your so-called ''sanity checks'', the effect and the value of it seems to be determined by Type Flag ID, instead.